Allied Commanders

Charles Foulkes

Commander of Infantry Operations

Description

BIOGRAPHY

“Brave Charles,” as his men called him, had a whirlwind career spanning 19 years. He began as a private in 1926, and by 1945 he was a Chief of the General Staff.

Charles Foulkes took part in the Normandy Campaign and, in November 1944, was made General Officer Commanding I Canadian Corps in Italy. In 1945, he accepted the surrender of German forces in the Netherlands.

EFFECTIVENESS ON THE BATTLEFIELD

This commander prefers infantry units, using his own experience as a soldier and junior officer to lead them. Infantry under his command have excellent combat training – storm troopers, antitank infantry, and snipers are very effective. To fortify a defensive position, this commander relies on machine gun pillboxes, mortars, and antitank hedgehogs.

Specializations

  • Light Vehicles
  • Anti-Tank Infantry
  • Assault Infantry
  • Snipers
  • Paratrooper Squad
  • Large Smoke Screen
  • MG Nest
  • Mortar
  • Obstruction

Talents

  • Paratrooper Squad
    A squad of assault paratroopers will land in a random location on the map.
    Paratrooper Squad: Supply Points required: less by 2
    • Paratrooper Squad
  • Large Smoke Screen
    Prevents attacks within a certain range.
    Large Smoke Screen: Supply Points required: less by 1
    • Large Smoke Screen
  • Proponent of Frontline Medicine
    The commander sets up a field hospital, which gives soldiers careful medical exams before sending them into battle. This has a positive effect on the health of all infantry units.
    Anti-Tank Infantry, Assault Infantry, Infantry: +30% Construction Quality (Vehicles) / Endurance (Infantry)
    • Anti-Tank Infantry
    • Assault Infantry
    • Snipers
  • Battle Hardened
    Experienced soldiers who can provide high-density fire in a given sector are the backbone of anti-tank infantry. Light vehicles receive a chance of damaging enemy optics.
    Anti-Tank Infantry: -40% Reload time
    Light Vehicle: +20% Chance to damage optics
    • Anti-Tank Infantry
    • Light Vehicles
  • Sports Shooter
    This Commander's constant checks on operational readiness greatly affect the shooting range of snipers and anti-tank infantry.
    Anti-Tank Infantry, Infantry: +10 Aimed shot range from entrenched position; +10 Shot range
    • Anti-Tank Infantry
    • Snipers
  • Optimizer
    Bunkers are equipped with supports to stabilize anti-tank weapons, increasing their armour-piercing ability and the damage they deal.
    MG Nest: +25% Damage to vehicles; +20% Armour penetration
    • MG Nest
  • Spare No Bullets!
    Extra ammo supplied in good time provides a high rate of fire from bunkers and mortars.
    MG Nest: -40% Reload time
    Mortar: -40% Reload time
    • MG Nest
    • Mortar
  • Improvised Construction
    Anti-tank obstructions are reinforced by railroad rails, giving them extra strength and making them able to sustain more damage.
    Obstruction: +60% Construction Quality (Vehicles) / Endurance (Infantry)
    • Obstruction