So I have lost the appetite to play BK3, it even happened 2 times after the new year that I have started the game and then alt-F4 while the game was loading. Today I again wanted to play then realized that in fact I don't really feel like doing it so here I am here instead, writing about this.
There are several things that prevents me from really enjoying the game, and here there are:
1. Load time
The game takes a tremendous amount of time to load. And that's only for main menu. Loading a battle takes twice as much? Why is that? I don't know.. but it surely annoys the hell out of me.
2. Artillery vs tanks
It's just too powerful. It takes 2 shots for an arty to kill a tank. That's overpowered in game, unrealistic and, if u ask me, plain stupid. Artillery was never used to destroy tanks, and it couldn't have been used to do that because the shell shock and shrapnel would have scratch the paint at most. Yet in game it's a 2 shot killer.
I agree a direct hit vs the thin top of a tank might have pened it to devastating effect, but try to do that from miles away with an indirect hit.
So I was thinking how to fix this? What if we drastically reduce the 'splash' damage and maybe add some de-track effect on close misses to compensate?
3. Anti tank squads in buildings
Well this is one annoying feat. A squad in a building can destroy an entire army of tanks in this game. This is so wrong and unrealistic! First of all they can pen all tanks regardless of armor. And then they have infinite ammo.
I would change this by drastically reducing pen value with range. And then of course make squads have finite AT ammo, like 3-5 rockets maybe. To balance this, make the squad inside a building camoed until it fire.
4. Squads spamming AT grenades at unsuspecting tanks.
Another annoying and unrealistic feature. Make squads have limited grenades or implement abilities with cool down. I think it would be much better and would have more strategic value if all squads would be equipped with 1-2 anti tank grenades and/or even 1 panzer faust rocket (or similar systems for other nations) depending on era and squad type.
For instance, MG squad could carry 1 AT grenade, infantry squad could carry 1 panzer faust while assault squad could carry 1 sticky AT mine, so they will have to 'assault' the tank to place the mine. Finite ammo, could be replenished at flag points. This will end this mindless chase that is happening now with squads running after tanks and throwing grenades at them...
However, on the other hand, squads inside buildings should be more resilient vs tank fire, it would require infantry to clear buildings fast.
5. Bomber burning houses to the ground
So I carefully place a defensive force in town but then a bomber comes and everyone die.
At least lets evacuate the troops from the houses, with some damage taken, of course, but let's not kill them all...